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Fallen Tear: The Ascension · Platforms & Release · Platform

Fallen Tear The Ascension Release Date — 1.0, Early Access and Switch 2

The Fallen Tear The Ascension release date explained: the 23 September 2026 1.0 launch, the 17 March 2026 Early Access start and the console plans.

Keyword: fallen tear the ascension release dateUpdated: 2026-09-295 sources

When Did Fallen Tear: The Ascension Release?

Version 1.0 released on 23 September 2026 at 1:00 PM UTC, on Steam for Windows only. The studio published the exact hour in a dedicated launch-time announcement that also converts it to local times: 9:00 PM PHT in the Philippines, 2:00 PM BST in the United Kingdom, 3:00 PM CEST in Central Europe, 9:00 AM EDT on the US East Coast and 6:00 AM PDT on the US West Coast. The Steam store page confirms the date as 23 Sep, 2026 and lists the game as released rather than coming soon.

The important qualifier is that this was the end of Early Access rather than the first release. The Steam store page carries two dates, listing Early Access Release Date: 17 Mar, 2026 next to Release Date: 23 Sep, 2026, and the launch announcement is titled Fallen Tear: The Ascension 1.0 Is Available Now. That makes the Early Access period roughly six months long, and it means most pre-launch coverage you will find was written about a partial build.

Fallen Tear: The Ascension official screenshot
Official screenshot: the 1.0 build of Fallen Tear: The Ascension

The Full Release Timeline

The documented timeline runs back further than the release date, and the entries fall into two groups: confirmed dates from official sources and earlier milestones that are documented only by third-party reporting.

DateEventSource
March 2021A public demo is reported as about to launchCOGconnected related coverage
July 2024Kickstarter campaign, which closed at $135,918 from 3,002 backers against a $30,000 goalKickstarter campaign page
17 March 2026Early Access release date listed on SteamSteam store page
21 September 2026Launch time and the 10 percent launch discount announced two days aheadSteam news, 1.0 launch time announcement
23 September 2026Version 1.0 released at 1:00 PM UTC, ending Early AccessSteam store page and 1.0 announcement
25 September 2026Patch 1.0.1 ships with gameplay fixes, Bloodmoon rebalancing and audio improvementsSteam news, patch 1.0.1 notes

Two of those rows deserve a note. The Kickstarter campaign page describes Raoah as inspired by Suikoden, The Legend of Zelda: Breath of the Wild and Ori and the Will of the Wisps, and states an intended length of 20 to 40 hours, which the 1.0 announcement later revised upward to 35 to 40 hours for the main adventure. Entries for release date at the time of the campaign put the game on Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, which is database expectation rather than a shipped platform list; in reality, only Windows shipped in 2026.

The Platform Matrix as It Stands

Steam is the only place the game is currently available, and the store page is unusually explicit about it. The structured app details return Windows as true and macOS and Linux as false, with empty requirement blocks for both of the other desktop platforms. Console versions are confirmed as plans, not products.

PlatformStatusDocumented detail
Windows (Steam)Released 23 September 2026Version 1.0; $22.49, a 10 percent discount from $24.99
macOSNot supportedApp details list macOS as false and return no requirements
LinuxNot supportedApp details list Linux as false and return no requirements
PlayStation 5Planned, not datedListed among the consoles the studio is working to bring the game to, target Q2 2027
Xbox Series X/SPlanned, not datedSame announcement, same Q2 2027 target
Nintendo SwitchPlanned, not datedSame announcement, same Q2 2027 target
Nintendo Switch 2Planned, not datedSame announcement, same Q2 2027 target
Physical editionsPlannedConfirmed in the same console announcement, details to follow separately

The exact wording of the console plan is that the studio is working to bring the game to those four platforms, that the current target for the console release is Q2 2027, and that physical editions are planned. That is a target window rather than a commitment to a date, and the announcement itself says a separate release post will carry complete details on platforms, timing, physical editions and availability once everything is ready.

  • The Windows version is the only one you can buy today, and the app details mark macOS and Linux as false rather than untested.
  • The four console platforms share one target window, so nothing published so far separates them by scope or timing.
  • Physical editions are confirmed in the same breath as the console versions, with a separate announcement promised.
  • The studio's own launch post asks players to wait for that post rather than treating the Q2 2027 target as a date.

Is Fallen Tear: The Ascension Coming to Switch 2?

Yes, as a planned platform with a target window rather than a launch date. Switch 2 appears by name in the official 1.0 announcement's console list, next to PlayStation 5, Xbox Series X|S and the original Nintendo Switch, under a stated Q2 2027 console target. That is more than a rumour, because it comes from the studio's own launch post.

Two caveats keep it short of a release announcement. First, no per-platform date exists, and the studio explicitly says the complete console details will come in a separate post. Second, the Switch 2 listing sits inside a group of four platforms sharing one target window, which means nothing published so far distinguishes the Switch 2 version from the others in scope, timing or physical availability. Some third-party material does list Switch among the game's platforms as though it were released, which traces back to older campaign and database entries rather than to a shipping product.

Fallen Tear: The Ascension official screenshot 2
Official screenshot: the version 1.0 build that shipped on 23 September 2026

Price, Discount and What Shipped on Launch Day

The launch price was a discount rather than the list price, which is worth knowing because the $22.49 figure circulates without the $24.99 context. The studio's pre-launch announcement said the game would launch with a 10 percent discount to celebrate the full release and that regional pricing had been reviewed and adjusted ahead of it.

ItemDocumented detail
List price (US)$24.99
Launch price (US)$22.49, a 10 percent discount
Launch discountConfirmed in the pre-launch announcement as a celebration of the full release
Store page titleSave 10% on Fallen Tear: The Ascension on Steam
Languages shipping with full audioEnglish, with Simplified Chinese listed; Steam also lists a wide set of interface languages
Localisation plansTraditional Chinese, Simplified Chinese, German, Brazilian Portuguese, Spanish, Turkish, French, Japanese, Korean, Russian and Italian
Steam achievements61
Free post-launch contentConfirmed, including new areas and bosses

Two of those rows are plan columns rather than shipped features. The localisation list comes from the same announcement as the console plans, and it says a separate, more detailed post will follow with availability and scheduling per language, so only English and Simplified Chinese should be treated as confirmed audio support today. The free post-launch update is confirmed in spirit but undated, described in the patch 1.0.1 notes as including new areas, bosses and other surprises.

What Launch Did Not Include, and What Changed Right After

Several things people reasonably expect at a release did not ship with 1.0, and one important thing did. What did not ship: console versions, physical editions, the wider localisation set and any dated DLC. What did ship, two days after launch, was patch 1.0.1 on 25 September 2026, which the studio framed as a first step rather than a finished pass.

  • Bloodmoon rebalanced. Enemy difficulty dropped from 2x to 1.5x, affected enemies began dropping 3x their normal Korr Shard amount, and events moved from every 30 minutes to every 45.
  • Progression bugs fixed. A guard in Bislow: Earth Kingdom that blocked progress after Haslan: The Earth God was fixed, as was a traversal inconsistency in Ageuan: Water Kingdom.
  • Guidance added. Voice lines were added for the Injured Elder in Paupao Falls and for Enid's Maze Puzzle Areas, and the notes list early-game navigation guidance and quest map indicators as future improvements.
  • Still under review. The 1.0 announcement lists frame-rate drops in certain areas, boss balancing, Hira's Masteries balancing, economy adjustments, missing voice-over lines and sound effects, additional vibration options, and text-size work for Steam Deck.

For anyone deciding when to buy, the practical read is that 1.0 is out, the game is patched and actively supported, only Windows is available today, and the console and physical editions sit in a Q2 2027 target window that the studio says it will detail separately.

FAQ

When did Fallen Tear: The Ascension come out?
Version 1.0 released on 23 September 2026 at 1:00 PM UTC on Steam for Windows. The official launch time announcement converts that to 9:00 PM PHT in the Philippines, 2:00 PM BST in the United Kingdom, 3:00 PM CEST in Central Europe, 9:00 AM EDT on the US East Coast and 6:00 AM PDT on the US West Coast.
Was Fallen Tear: The Ascension in Early Access?
Yes. The Steam store page lists an Early Access release date of 17 March 2026 alongside a release date of 23 September 2026, and the studio's launch post is titled Fallen Tear: The Ascension 1.0 Is Available Now, crediting Early Access players by name. That makes the Early Access period roughly six months long.
Is Fallen Tear: The Ascension coming to Switch 2?
It is confirmed as a planned target platform rather than a dated release. The official 1.0 announcement lists PlayStation 5, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2 among the consoles the studio is working to bring the game to, gives Q2 2027 as the current console target, and says physical editions are planned. No per-platform date has been announced.
How much does the game cost, and was the launch price a discount?
Yes, $22.49 was a discounted price. Steam app details list an initial price of $24.99 and a final price of $22.49 with a 10 percent discount, and the studio's pre-launch announcement confirms a 10 percent launch discount to celebrate the full release.
Is there a demo or a physical edition?
A public demo existed before release and a Boss Rush demo build is referenced in third-party material, but no demo is listed on the current Steam store page for appid 1446900. Physical editions are officially planned alongside the console versions, with the studio promising a separate announcement covering platforms, timing and availability.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.