Fallen Tear: The Ascension · Completion · Page
Fallen Tear The Ascension Achievements — All 61 Steam Unlocks Explained
Fallen Tear The Ascension achievements guide: all 61 Steam achievements, the missable one players flag, and the in-game completion systems behind them.
Does the Game Have Steam Achievements?
Yes, and the count is documented rather than estimated: Fallen Tear: The Ascension ships with 61 Steam achievements. The Steam store page lists Steam Achievements among the game's categories, states plainly that the game includes 61 Steam Achievements, and renders a View Steam Achievements (61) link that points at the community statistics page for appid 1446900. That statistics page independently reports a total of 61, so the number is confirmed in two places.
What is not published is the list. The global achievement statistics page shows the total and asks you to sign in to compare your own progress, and no official source has released the names or unlock conditions. The only individual achievement name documented anywhere in these materials is Saved for Service, which appears in a third-party summary of a Steam Community thread as a missable achievement that takes a long time to earn in a fresh run. Everything else about the individual achievements is currently undocumented, so any complete 61-entry list you find elsewhere is not something the studio has verified.

The Achievement Facts at a Glance
| Item | Documented detail | Where it comes from |
|---|---|---|
| Platform | Steam (Windows) | Steam store page and app details |
| Total achievements | 61 | Steam store page and the community stats page |
| Store category | Steam Achievements is listed as an enabled category | Steam app details category list |
| Public list | Not published by the studio | No official list appears in any source |
| Global statistics | Per-achievement completion percentages | Steam Community global achievements page for appid 1446900 |
| Missable example | Saved for Service | Third-party Steam Community summary |
| Completionist length | More than 80 hours of content | Official 1.0 launch announcement |
The 61 figure sits in useful context against the game's scale. Version 1.0 contains 10 additional major regions, 5 additional main bosses, 16 additional optional side bosses, 11 additional Fated Bonds, 3 additional Ascensions, 6 additional Hunter Skills and 16 additional Mastery Skills over the Early Access build, so a large share of the achievement list almost certainly tracks those systems rather than the story alone. That is an inference from the two official figures rather than a documented mapping, because the names themselves are unpublished.
The In-Game Systems That Drive Completion
The interesting part of achievement hunting here is that the game already has its own progress-tracking layer, and it is richer than a standard trophy checklist. These are the systems official sources name, and they are where a completion run actually spends its time.
| In-game system | Documented behaviour | Relationship to Steam achievements |
|---|---|---|
| Fated Goals | Region checklists such as chests and landmarks that pay Fated Points; patch 1.0.1 lists improving their claiming and usage as a priority | The closest analogue to collectible achievements |
| Fated Bonds | 22 allies, each with an ability, a side quest and a story; 11 added in 1.0 | Likely gates recruitment and quest achievements |
| Masteries | Hira's upgrade tree, funded by Fated Points; 16 additional Mastery Skills in Tiers III and IV | Tracks progression depth rather than a single event |
| Monster hunts and minigames | Listed among the official site's key features, and tied to the Temple of Oras hub | Minigames in the hub are a common achievement source |
| Bloodmoon events | Recurring enemy empowerment: 1.5x difficulty, 3x Korr Shards, every 45 minutes after patch 1.0.1 | A likely trigger for repeatable combat achievements |
Reading those two tables together gives the practical shape of a completion run: the Steam layer sits on top of a game that already asks you to clear region checklists, recruit every ally, exhaust the Mastery tree and take the optional hunts. The 80-plus hour completionist figure in the launch announcement describes that same surface.

The Missable Achievement and What It Signals
Saved for Service is the one achievement name that surfaces in the materials, and the detail attached to it is specific: it is described as missable and as taking a long time to get in a new run. That combination is the worst case for a completionist, because it means the unlock is time-gated and can be lost by progressing past a window rather than simply being overlooked.
That single entry is enough to justify a defensive approach to a 100 percent run, even though no official missable list exists.
- Recruit and quest as you travel. Fated Bond quests are personal storylines, and 22 of them with 11 added in version 1.0 is a large surface for one-shot conditions.
- Claim Fated Goals on arrival rather than later, because patch 1.0.1 specifically flags improving their claiming and usage, which implies the current claiming flow is easy to miss.
- Keep a manual save before entering a new region, since the studio itself recommends a fresh save for version 1.0 and warns that older saves may hit later issues.
- Check the global statistics page as you go. It requires a Steam sign-in, but it is the only place that shows per-achievement rarity for this game, which is how you spot a missable you have already lost.
- Do not trust third-party lists. With the official list unpublished, a community list of 61 names is plausible but unverified, and one wrong missable flag costs a whole run.
Cross-Platform Status and What Is Missing
Steam is currently the only place achievements exist for this game, because Steam is the only released platform. The app details list Windows as the sole supported platform, with macOS and Linux false, and the store page links to the Steam global achievements page as the game's statistics destination. Console versions are planned rather than shipped: the official 1.0 announcement confirms PlayStation 5, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2 as target platforms with a Q2 2027 console target and physical editions planned, and says a separate announcement will carry the full details.
A Steam Community discussion thread asks about the in-game achievement system across platforms, which indicates the question is open rather than answered. On the documented facts, achievement hunters should assume Steam achievements only, expect a separate in-game progression layer that exists independently of them, and treat any console achievement list as something that cannot exist until the console versions ship.
What that means in practice for anyone planning a clean 100 percent:
- Steam is the only platform with achievements today, because it is the only released platform.
- The console versions are a target rather than a product: the official announcement gives PlayStation 5, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2 a Q2 2027 window with physical editions planned and full details promised separately.
- No cross-platform achievement parity has been announced, and the community thread that raised the question has no official answer.
- The in-game systems (Fated Goals, Masteries, hunts, minigames) exist independently of Steam, so a console player would still have that layer even without platform achievements.
What is genuinely missing from this page, and from the public record, is the achievement list itself: 61 names and conditions that no official source has published, which is why Saved for Service is the only entry documented here.
FAQ
- Does Fallen Tear: The Ascension have Steam achievements?
- Yes. The Steam store page lists Steam Achievements as a game category, states that the game includes 61 Steam Achievements, and links to a View Steam Achievements (61) button. The Steam Community global achievement statistics page for appid 1446900 also states a total of 61 achievements.
- How many achievements are there in total?
- 61 on Steam, confirmed on both the store page and the community statistics page. There is no separate count published anywhere else in these materials, and no official list of the individual achievements has been released, because the global statistics page requires a signed-in Steam account to display the per-achievement rows.
- Which achievement is missable?
- One third-party Steam Community result summary names Saved for Service as a missable achievement in Fallen Tear: The Ascension and notes that it takes a long time to obtain in a new run. No official source has published a missable-achievement list, so treat any other missable claim as unchecked.
- Is there a separate in-game achievement system?
- Yes, and it is not the Steam layer. A Steam Community discussion thread asks about cross-platform consistency of the in-game achievement system, while the official site and patch notes describe named in-game progress systems including Fated Goals, Masteries, monster hunts and minigames. Steam achievements sit on top of those systems rather than replacing them.
- How long does full completion take?
- The official 1.0 launch announcement gives more than 80 hours of content for completionists, against approximately 35 to 40 hours for the main adventure. That is the only published completion figure, and it is a content estimate from the studio rather than a verified achievement-cleanup time.
More in Completion
More completion pages in Fallen Tear: The Ascension.
References
- Fallen Tear: The Ascension — Steam Community Hub (app 1446900)
- Fallen Tear: The Ascension — global achievement statistics (app 1446900)
- Fallen Tear: The Ascension on Steam — store page and app details (appid 1446900)
- Fallen Tear The Ascension — official site (key features and systems)
- EARLY ACCESS REVIEW — Fallen Tear: The Ascension — SmashPad
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.