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Delverium Review — Steam Scores and What Players Say

A Delverium review roundup: the Steam user score at Early Access launch, what players praise and question, and why media coverage is mostly previews.

Keyword: delverium reviewUpdated: 2026-09-297 sources

What the Delverium Review Score Says Right Now

Delverium is sitting at Very Positive on Steam, with 136 user reviews and 86% of them positive as of the store summary read for this page. The official app details report the same count in their recommendation total, so the two store surfaces agree. Because the game launched on 21 September 2026 and this page was written within days of that, the number is a first-week reading rather than a verdict, and it should be treated as to confirm if you are reading this later.

Review surfaceReading at the time of writing
Store summaryVery Positive
Number of user reviews136
Positive share86%
Recommendation total in the official app details136
Scored critic reviewsNone documented

It is worth knowing what this score is not measuring. A Very Positive rating on a game that has been out for under a week reflects early adopters, and the people who buy a $9.99 pixel-art co-op survival game on launch day are self-selecting. The score will be more informative after the first month than it is right now, and the honest thing to do with the current figure is treat it as a signal that the launch was not a mess rather than as a quality verdict.

Delverium official screenshot showing the pixel-art world players review
Official screenshot: the Early Access build players are reviewing

Steam User Reviews at Early Access Launch

The most substantial player write-up available is not a formal review but a long Steam discussions post titled "Thoughts after 11 hours", written during the demo period and answered by the developer. It is useful because it covers the areas a review would cover, from someone who had actually played long enough to have an opinion, and it is specific about where the friction sits.

"Luckily, I have had ZERO issues with the controls. Everything feels snappy and responsive." — player impressions post, Delverium Steam discussions, February 2025 (demo build)

That same post describes four-player split screen as the standout feature, calls the music Terraria-like, says the pixel art is readable enough that you can identify items by sight, and asks for deeper lore. The developer replied that local co-op support has always been a personal priority, that the audio direction and music come from Jeff van Dyck, and that there is lore planned to tie the world together. The launch reporting confirms the composer credit and names Unpacking, Forts and Paint the Town Red among his previous work.

What Players Praise

Across the review summary, the discussion board and the launch coverage, the same positives keep appearing, and they cluster around how the game cooperates rather than how large it is.

  • Co-op that works locally as well as online. Four-player split screen on one PC is repeatedly the first thing players mention, and it is a listed store category rather than an emergent feature.
  • Responsive controls on a gamepad. Full controller support is a listed feature, and the longest player impressions post reports no control problems across an eleven-hour run.
  • Music and audio direction. The soundtrack is the specific thing that post singles out after the co-op, with the composer credit attached.
  • Readable pixel art. The same player describes never having trouble telling what an object is, which is the practical test for a top-down survival game with a busy inventory.
  • A low-friction survival design. No hunger, thirst, stamina or durability and no item loss on death, as the developer confirmed on the record, which players who dislike corpse runs tend to flag as a plus.

What Players Question

The criticisms are narrower and more consistent than the praise, and the developer agrees with the main one.

  • Discoverability. This is the developer's own stated weakness: he wrote in the first patch notes that the game contains a lot of content for an Early Access release but that much of it is hard to find, leaving players feeling there is little to do. The second patch began addressing it with map markers tied to lore discoveries.
  • Art and equipment appearance, not technical performance. The most-commented art thread on the hub dates from the demo period, and the graphics do come up in player commentary, though the longest impressions post argues the pixel art is functional rather than a problem.
  • Early-build roughness. Both launch patches were bug fixes and balance work, which tells you the launch build had the normal early-access rough edges rather than anything structural.
  • The scale of the content. Reviews written in the first days cannot cover the later biomes and bosses properly, because nobody has documented how far the progression goes yet.

Delverium official screenshot showing a later-game area that early reviews have not covered
Official screenshot: content beyond what first-week reviews have seen

ThemeWhere it shows upDirection
DiscoverabilityDeveloper patch notes and discussion threadsDeveloper priority for upcoming updates
Art styleHub art thread and player commentsSplit opinion; defenders and critics both present
StabilityTwo launch patches of fixes and balanceBeing actively fixed
Content depthEarly reviews and demo impressionsUnresolved at the time of writing

Media Coverage: Previews, Not Scores

There is no scored critic review of Delverium to cite, and that is a statement about the game's age rather than a judgement on it. What exists is a hands-on preview from gameshub, news coverage of the multiplayer demo from nichegamer, a straightforward launch report from the Miami Herald, and an IGN game page that carries store-style facts with no review score attached.

OutletPieceType
gameshub.comDelverium Preview – From Monster Hunter to ChickenHands-on preview
nichegamer.comDelverium gets new multiplayer demoNews
Miami HeraldCo-op Survival Craft Adventure Delverium Launches Into Early AccessLaunch report
IGNDelverium game pageStore-style entry, no score
YouTubeDelverium Review - This is Fantastic; DELVERIUM But I Don't Waste Your TimeVideo reviews, no transcript captured for this page

The two YouTube pieces are worth noting because they occupy the review-intent search results even though no transcript was captured for them here, so this page cannot quote their conclusions or scores. What the launch reporting does add is context on the team behind the game: the studio is described as primarily one developer working with a BAFTA-winning composer and audio director plus a small circle of friends, and the project has backing from Screen Queensland's Games Grants and Screen Australia's Games Production Fund.

The short version of this review roundup: the early user score is strong, players consistently praise co-op, controls and music, the developer publicly agrees that finding the content is the weak point, and nobody has published a scored verdict yet. If you want to weigh it yourself, the free demo is the cheapest way to test the loop before the next price step.

FAQ

What is the Delverium review score on Steam?
The store summary read Very Positive with 136 user reviews and 86% of them positive at the time of writing. The game launched on 21 September 2026, so that is a first-week snapshot rather than a settled score, and it should be treated as to confirm because both the count and the percentage move daily.
Are there any scored critic reviews for Delverium?
None are documented. The media coverage that exists around the game is previews and news: a hands-on preview from gameshub, news coverage of the multiplayer demo from nichegamer, a launch report from the Miami Herald, and an IGN game page that carries store-style facts without a review score. That pattern is normal for a game that has been in Early Access for days.
What do players like about Delverium?
The most detailed player impressions post in the Steam discussions, written after eleven hours, singles out the four-player split screen, the music, and controls that feel responsive on a controller, and describes the pixel art as clear enough to read at a glance. The composer behind the audio is Jeff van Dyck, who the launch coverage notes worked on Unpacking, Forts and Paint the Town Red.
What do players criticise about Delverium?
The recurring themes are discoverability and art, not stability. The developer's own patch notes state that many players finish a session feeling there is little content because so much of it is hard to find, and the most-commented art discussion on the hub dates from the demo period. There is also a first-week bug class the developer cleaned up in the two launch patches.
Is it worth buying Delverium in Early Access now?
That depends on how you read an unfinished build. The developer describes the Early Access version as fully playable and highly polished with the core loops, progression, split screen and online co-op in place, while also saying guidance and discoverability work is the next priority and that content can be hard to find. The price is planned to rise during Early Access, and a free demo is available if you want to judge the loop yourself first.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.