PC Game GuidesView on Steam

Delverium · Release · Q&A

Delverium Release Date — Early Access, 1.0 and the Update Timeline

The Delverium release date is 21 September 2026, when the game entered Steam Early Access. Here is the update timeline and where the 1.0 version stands.

Keyword: delverium release dateUpdated: 2026-09-296 sources

The Short Answer: Out Now in Early Access

Delverium entered Steam Early Access on 21 September 2026 for Windows, at $9.99 during the launch discount. The Steam store page lists both Release Date and Early Access Release Date as Sep 21, 2026, so there is no gap between the store date and the Early Access date. The developer's pre-launch announcement pinned the exact time: 1PM on 21 September PDT, which lands as 9PM on 21 September in the UK and 5AM on 22 September in Japan.

That timezone spread is the only reason this date is ever reported two ways. IGN's game page lists an initial release of September 22, 2026, and the launch press coverage that followed the studio printed September 22 as well, because the global rollout crossed midnight in the Asia-Pacific region. The store page and the developer's own announcement both say 21 September, so treat the 22nd as a timezone conversion rather than a second release.

Everything on this page was read from the store page, the app details and the developer's Steam announcements on 2026-09-29, which matters for the two figures that move: the discount deadline and the patch list are store-side values at that moment, so treat them as to confirm if you are reading this later.

DateEventDetail
21 Sep 2026Early Access launchWindows only, $12.49 base price with a 14-day 20% launch discount to $9.99
23 Sep 2026Update v0.1.0.1Fixes, new audio, an Iron Golem cavern spawn, and a chest range increase from 5 to 10 tiles
25 Sep 2026Update v0.1.0.2Map markers for boss discoverability, new fishing and upgrade recipes, and spawn tuning
5 Oct 2026Launch discount endsThe store marks the introductory offer as ending on this date

Delverium official screenshot from the Early Access release trailer
Official screenshot: the Early Access release build

Is There a 1.0 Release Date Yet?

No. This is worth stating plainly because it is the most common thing people ask about a freshly launched Early Access game, and there is no documented answer. The store page's Early Access question-and-answer block gives a duration instead of a date: the developer says he expects to be in Early Access for up to two years, depending on player feedback and suggestions.

The same block describes what the full version is planned to add, which is the closest thing to a roadmap for 1.0:

  • Expanded content and features over the Early Access build, with more biomes, bosses, loot and NPC options added throughout.
  • Deeper lore and new gameplay features as the game develops.
  • Possibly more Steam Achievements for new content, and expanded language support.
  • A price that rises gradually during Early Access, with a possible slight increase at the 1.0 launch.

That is a direction of travel, not a schedule, and it exists alongside a separate and shorter-term roadmap posted with the launch patches.

The Update Roadmap Since Launch

Two lists have been published with the launch and first patch, and they are more concrete than the 1.0 plan because they are about the next few months rather than the next few years.

HorizonDocumented items
Immediate post-releaseInitial player guidance and content discoverability improvements, balancing and fixes, additional quality-of-life improvements, more enemies and loot
Long term during Early AccessNPC behaviour and quests, official modding support, additional biomes and bosses, pets and mounts, and more that the developer says will follow

The order matters. The launch patch notes state that early feedback has been good but that the developer accepts the game still has a lot to do on player guidance and content discoverability, and that many players finish a session feeling there is little to find when the content is hard to locate. Guidance work was therefore pushed ahead of the longer-term feature list, and the second patch's map markers for lore discoveries are the first visible result of that.

What Shipped on Day One, and What Still Is Not Documented

For anyone arriving late, here is the boundary of the Early Access release as the developer described it, plus the questions that still have no published answer.

QuestionStatus
Is the game out?Yes — Early Access since 21 September 2026, Windows via Steam
Is there a free demo?Yes, a separate free demo app is still listed on Steam
Is there a 1.0 date?Not announced; the developer quotes up to two years in Early Access
Is there a console version?Not announced — no Switch, PlayStation or Xbox build is documented
Are there achievements?Yes — 15 are listed in the official app details, and the launch notes confirm achievements arrived with the Early Access release
Will progress carry from the demo?Character saves can be imported; demo world saves are not compatible

The Early Access release was described as expanding significantly on the demo, and the developer listed the additions explicitly:

  • A wide variety of new biomes to explore, layered on top of what the demo showed.
  • Many challenging new bosses to find, defeat and loot.
  • More building, farming and crafting options than the demo build carried.
  • Fishing and cosmetics, both named as new systems rather than extras.
  • Achievements, which the official app details put at 15 in total.

Delverium official screenshot showing an Early Access build location
Official screenshot: content added with the Early Access release

Two things the developer has repeated are that the roadmap is flexible and will be shaped by feedback, and that the price will rise as the game grows, so buying early is the cheapest the game will be.

FAQ

When did Delverium come out?
It entered Steam Early Access on 21 September 2026. The Steam store page lists both Release Date and Early Access Release Date as Sep 21, 2026, and the developer's own announcement gave the release time as 1PM on 21 September PDT, which is 9PM on 21 September BST and 5AM on 22 September JST. That timezone split is why some outlets print 22 September as the launch date.
When is the 1.0 version of Delverium?
No official 1.0 date has been announced. The developer says in the store page's Early Access notes that he expects to be in Early Access for up to two years depending on player feedback, which is a duration rather than a date, so any specific full-release date circulating now is not documented.
How often is Delverium updated?
The first week brought two patches: v0.1.0.1 on 23 September 2026 and v0.1.0.2 on 25 September 2026, both described by the developer as small updates of fixes, balance changes and discoverability work. The stated immediate priorities are player guidance and content discoverability, balancing, quality-of-life improvements, and more enemies and loot; no fixed patch cadence has been announced.
Will the price go up before 1.0?
Yes, that is the plan. The store notes state the base price will be gradually increased throughout Early Access as content and features are added, with a possible slight increase at the 1.0 launch, and that the game stays a one-time purchase. The launch discount runs as a 14-day 20% offer, which the store marks as ending October 5.
Was there a demo before Early Access?
Yes. A free demo is still listed on Steam as a separate app, and the developer updated it just before launch so it better reflects the Early Access build. Only demo character saves can be imported into the Early Access release; demo world saves are not compatible, and the developer recommends starting a fresh character anyway.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.