Decklings · Game Guides · Guide
Decklings Recipe Guide — How Crafting, Stacks and Tracks Work
A Decklings recipe guide: how stacking cards crafts items, the recipe paths seen in launch footage, Deckling tracks and food costs in the card game.
How Recipes Work in Decklings
A Decklings recipe is a card-stacking formula, not a menu entry. The official store page describes the game as a resource management, deckbuilding card game in which you gather resources, cook nourishing meals and craft to build your base, and the headline line in the official feature list is that you stack and combine cards to unlock Tracks and Recipes. Every craft happens on the base board, where you physically drop one card onto another and wait for the stack to finish processing.
The practical answer to how you craft is short. A recipe lists the ingredients an item needs, you stack those cards together, and a Deckling works the stack until the output appears. The in-game tutorial text shown in launch-week footage is explicit on one point that trips new players up: the recipe card itself is not required to perform the craft, so you do not have to keep a recipe card on the board to make the item it describes. The recipe only teaches you the combination.
| Recipe concept | What it means in play |
|---|---|
| Recipe card | Shows the ingredients required for an item; unlocked recipes can be checked any time in the Field Guide and the Card Glossary |
| Ingredients | Resource cards such as berries, leaves, logs, soil, stone and water, plus craftable intermediates |
| Deckling on the stack | Almost every recipe needs a Deckling assigned to the stack to do the work and run the timer |
| Output | The crafted card, which can be a food, a building, a tool, an equippable item or a new Deckling |
| Selling recipes | Recipe cards can be sold safely at the shop; the recipe stays unlocked in the Field Guide and glossary |
What a Recipe Card Actually Tells You
The information a recipe gives you is narrower than it first looks. It names the ingredients but not the yield, and the same card can be a recipe, a material or a building depending on where it sits. Logs are harvested from trees, soil and water come from the lake, and a log can itself be processed into a wood stick or combined into a plank, so one resource card appears in several different formulas.
A few rules hold across every craft documented so far:
- The recipe card is a reference, not an ingredient, so keep it in the Field Guide instead of on the board.
- Stack size matters. Multiplying a stack of the same ingredient does not multiply the output beyond what the recipe asks for, which is why a stack of berries is often better spent as several separate crafts.
- Recipe cards can be sold for gems once you have read them, and the Field Guide keeps the entry.
- The Card Glossary and the Field Guide are the in-game reference points for recipes, tracks, nodes, evolutions, moves and quests.
- A Deckling processing a stack can be interrupted if another card is dropped onto it and its timer resets, a point players raised in the Steam discussion thread and the developer acknowledged.
Recipe Paths Seen in Launch Footage
No official recipe list has been published by the developer, so what follows is a record of the recipes that appear in launch-week gameplay footage rather than a complete index. Treat each row as one documented example, not as the full recipe tree.
| Crafted item | Ingredients as shown | What it does |
|---|---|---|
| Berry Salad | Berry, leaves, a Deckling | Food used to feed Decklings |
| Campfire | Two logs, a leaf, a Deckling | Used to cook simple food |
| Berry Juice | Berry, water | A higher-value food than the raw berry |
| Farm | Soil, log, a Deckling | A planting spot that is not consumed when used for planting; a fruit plus a Deckling duplicates the fruit |
| Logging Site | Log, stone, a Deckling | Add a Deckling to produce logs |
| Plank | Two logs | A building material used in other recipes |
| Coal | A log plus a campfire | A refined material for later recipes |
| Wood Stick | Processing a log | A material used in several location Tracks |
| Wood Sword | Not fully shown in footage | An equippable that grants one Brave at the start of a turn |
| Stone Shield | Plank plus two stone | An equippable that grants one shield at the start of a turn |
| Nest | Requires hay | Used to hatch a mysterious Egg |
| Training Dummy | Requires hay | Grants one experience every ten seconds to a Deckling |
| Well | Requires bricks | A water source for the base |
Two more economy facts belong next to that table. Everything in the world is a card, and almost every card can be sold for gems at the shop, where the number inside the hexagon in the corner of the card is its value. Gems are then spent on location cards and on upgrading buildings later, which makes selling surplus food and materials part of the crafting loop rather than a side activity.
Tracks, Lures and Catching New Decklings
Tracks are the Deckling-specific branch of the recipe system, and they work the same way with one change: the output is a living creature. The in-game tooltip states that you stack the Location card and the listed items to capture a Deckling, and it lists a short bill of materials rather than a recipe tree.
| Track | Ingredients as shown | Deckling captured |
|---|---|---|
| Leefee Tracks | Everwood times one, two logs | Leefee, a planting-type Deckling |
| Zappup Tracks | Everwood plus a wood stick | Zappup, a domestic Deckling that generates energy |
| Flamalisk Tracks | Eerie Lake, coal and stone | Flamalisk, a fire creature that uses flames to create illusions |
| Spires Tracks | Eerie Lake region items | Spires, a living flame that avoids staying in one place |
| Bolt Hopper Tracks | Location card plus region items | Bolt Hopper, a Deckling that hides in tree branches |
Beyond Tracks, the official feature list names two other acquisition routes: crafting specialised items and lures that help attract new Decklings, and finding and nurturing mysterious Eggs until they hatch. Eggs need a nest, and a nest needs hay, so the egg route is gated behind a recipe of its own. A visiting merchant will also trade three gems for a random item, which is one of the ways players first acquire a nest blueprint during a run.
Food, Feeding and the Daily Loop
Food is the resource that decides whether your collection survives the day. Each Deckling card shows what it needs, and feeding happens at the end of the day from the food you have cooked or foraged.
| Feeding rule | Documented detail |
|---|---|
| Basic Deckling | Eats one unit of food each morning |
| Evolved Deckling | Eats two units of food, per launch-day footage and a review of the release build |
| Feeding window | At the end of the day you select which Decklings to feed; Decklings left unselected flee |
| Food sources | Foraging biomes, farming with a Farm plot, cooking at a campfire, and higher-value cooked items such as berry juice |
| Survival Mode consequence | In the hardcore Survival Mode the save file is deleted if all your creatures run away |
Two Deckling abilities tie directly into this loop: some starters prepare food 10 percent faster, and one starter is documented as a crafting-speed specialist at 10 percent. Stacking more than one Deckling on a station to speed up production is a request players have made and the developer has called interesting, which is a useful signal that the current speed bonuses come from the Deckling assigned rather than from stack depth.
Upgrades: Skill Fruits, Equipment and Evolution
Recipes feed into battle as well as into the base. The official feature list says unlocked recipes let you craft equipment and items that improve your base and give your Decklings bonuses in battle, and the type-specific fruits follow the same pattern: a fire fruit is stacked on a fire-type Deckling to teach it a new skill, and a stone fruit does the same for an earth-type Deckling.
Evolution is the other end of the chain. A review of the release build states that a Deckling can evolve once it reaches level five, using the correct resources gathered during play, and that a stage two Deckling doubles its passives, so a 10 percent farming bonus becomes 20 percent and a poison ability doubles in strength. The official wording frames the same step as fulfilling the requirements, bringing your Deckling to the Altar of Ascension and witnessing its evolution, which confirms the building exists but not what each evolution costs.

What Is Still Undocumented About Recipes
The honest boundary on this page is that Decklings has no published recipe database. The developer has not issued an ingredient index, the Steam store page describes the systems rather than naming items, and the recipe names in the tables above come from launch-week footage plus the demo. Evolution costs in particular are not documented item by item, and the exact ingredient lists for several equippables, the bug net, the nest and the training dummy were only partially visible in the sources available for this page.
What is documented and safe to rely on:
- The craft action is stacking the listed cards on the base board.
- The recipe card is not needed on the board to perform the craft.
- Tracks convert Location cards plus items into new Decklings.
- Basic Decklings eat one food per day and evolved Decklings eat two.
- Recipes unlock through biome exploration, so the available list grows with progression.
- Skill fruits are type-locked, and evolution runs through the Altar of Ascension at level five.
For anything beyond that, the in-game Field Guide and Card Glossary are the authoritative sources, and both are readable in-game from the first session. If the developer or the community later publishes a full recipe index, this page is where it will be reflected.
FAQ
- How do you craft an item in Decklings?
- You stack the listed cards on top of each other on the base board. A recipe tells you which ingredients it needs, and the in-game tutorial text states that the recipe card itself is not required to perform the craft, so the ingredients alone are enough. Berry Salad, for example, is made from a berry, a leaf and a Deckling working the stack.
- Is there a full recipe list for Decklings?
- No official list has been published. The developer has not released a recipe database, so the recipes on this page are the ones visible in launch-week footage and the free demo rather than a complete, developer-confirmed index. Recipes unlock as you explore biomes, so any list captured in launch week is a snapshot.
- What are Tracks and how do they capture Decklings?
- A Track is the Deckling equivalent of a recipe for taming: you stack the Location card with the items the Track lists. The in-game tooltip for Leefee Tracks says you stack the Location card and listed items to capture a Deckling, and it asks for one Everwood plus two logs. Stacking the right location and items produces a new Deckling instead of an ordinary crafted item.
- How much food does a Deckling eat each day?
- Each Deckling shows its food requirement on its card. A basic Deckling eats one unit of food every morning and an evolved Deckling eats two, per the launch-day playthrough, and a review of the release build confirms the same split between stage one and stage two creatures. Unfed Decklings run away, which is the main fail state outside of combat.
- Does Decklings have a deckbuilding system on top of the recipes?
- Yes. The official store page describes a resource management deckbuilding card game with 3v3 card duels, and every Deckling brings its own skill cards into a battle deck. Levelling a Deckling lets you draft new skills or upgrade existing ones, and craftable items and skill fruits can add further cards, so base crafting and the battle deck are two halves of one progression.
References
- Decklings on Steam — official store page and app details (appid 3715790)
- Demo Feedback :: Decklings General Discussions — Steam Community thread with developer replies
- STACK TO CRAFT IN NEW CREATURE COLLECTOR! Decklings — launch-day gameplay footage with subtitles
- Decklings Review - Pokemon Meets Stacklands In This New Indie Gem! — Mabimpressions on YouTube
- Decklings — keymailer listing with the official feature list and system requirements
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.